Outro Material Educativo



  • Beane, A. (2012). 3D Animation Essentials. Indianapolis: Sybex.
  • Blair, P. (1994). Cartoon Animation. Walter Foster Publishing.
  • Càmara, S. (2005). O Desenho Animado. Lisboa: Editorial Estampa.
  • Cantor, J. & Valencia, P. (2004). Inspired 3D Short Film Production. Course Technology PTR.
  • Chong, A., & McNamara, A. (2008). Basics Animation: Digital Animation. Lausanne: AVA Publishing
  • Cotte, O. (2007). Secrets of Oscar-winning Animation: Behind the scenes of 13 classic short animations. Focal Press.
  • Cruz, P. R. da (2006). Do Desenho Animado à Computação Gráfica: A Estética da Animação à Luz das Novas Tecnologias. Tese de Bacharelato. Faculdade de Comunicação, Universidade Federal da Bahia. >>
  • Denis, S. (2011). O cinema de animação. Lisboa: Edições Texto&Grafia.
  • Faber, L. & Walters, H. (2004). Animation Unlimited: Innovative Short Films Since 1940. Collins Design.
  • Furniss, M. (2008). The Animation Bible: A Guide to Everything - from Flipbooks to Flash. London: Laurence King.
  • Gaio, A. (2001). História do Cinema Português de Animação. Ed. Porto 2001.
  • Graça, R. (2012). Produzindo animações com Softwares Livres. Rio de Janeiro: RME Comunicações e Idiomas.
  • Johnston, O. & Thomas, F. (1981). Disney animation : the illusion of life. New York: Abbeville Press.
  • Laybourne, K. (1998). The Animation Book: A Complete Guide To Animating Filmmaking – From Flip-Books to Sound Cartoons to 3D Animation. Three Rivers Press.
  • Loureiro, M. I. F. (2010). O cinema de animação português e a interdependência entre a animação comercial e a animação de autor nos anos 90". Dissertação de Mestrado. Lisboa: Faculdade de Arquitectura / Universidade Técnica de Lisboa.
  • Maloney, T. (2009). Get Animated!: Creating Professional Cartoon Animation on Your Home Computer. New York: Watson-Guptill.
  • Murphy, M. (2008). Beginner’s Guide to Animation: Everything You Need to Know to Get Started. Watson-Guptill.
  • Patmore, C. (2003). The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation. London: Thames & Hudson.
  • Pinna, D. M. de S. (2006). Animadas Personagens Brasileiras - A linguagem visual das personagens do cinema de animação contemporâneo brasileiro. Tese de Mestrado. Departamento de Artes e Design, Pontifícia Universidade Católica do Rio de Janeiro. >>
  • Selby, A. (2013). Animation. London: Laurence King Publishing.
  • Wells, P. (1998). Understanding Animation. Routledge.
  • Wells, P., Hardstaff, J., & Clifton, D. (2008). Re-Imagining Animation: Contemporary Moving Image Cultures. Lausana: AVA Publishing.
  • Werneck, D. L. (2005). Estratégias Digitais para o Cinema de Animação Independente. Tese de Mestrado. Escola de Belas Artes, Universidade Federal de Minas Gerais. >>
  • West, M. (2005). Making an Animated Film: A Practical Guide. Wiltshire: Crowood Press.
  • Whitaker, H., Halas, J. & Sito, T. (2009). Timing for Animation. Oxford: Focal Press.
  • White, T. (2006). Animation from Pencils to Pixels: Classical Techniques for the Digital Animator.Oxford: Focal Press.
  • White, T. (2009). How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation. Oxford: Focal Press.
  • Williams, R. (2009). The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Londres: Faber and Faber.
  • Wyatt, A. (2010). The Complete Digital Animation Course: Principles, Practices and Techniques: A Practical Guide for Aspiring Animators. Hauppauge: Barron's Educational Series.


  • Animation Mentor (2009). Animation as an Art Form. 3DCreative, nº 043, pp. 31-34. >>
  • Gulati, P. (2010). Step-by-Step : How to Make an Animated Movie. tuts+. >>
  • Lasseter, J. (1987). Principles of Traditional Animation Applied to 3D Computer Animation. ACM SIGGRAPH Computer Graphics, pp. 35-44. >>
  • Lasseter, J. (1994). Tricks to animating characters with a computer. SIGGRAPH 94, "Animation Tricks". >>
  • Henne, M., Hickel, H., Johnson, E. and Konishi, S. (1996). The Making of “Toy Story”. COMPCON '96 Proceedings of the 41st IEEE International Computer Conference (p. 463-468). IEEE Computer Society. >>
  • Simonds, B. (2010). Lighting tips from the Masters. bensimonds.com. >>
  • Toledo, P. (2010). Brief consideration about materials. 3D Total. >>
  • Price, A. (2014). Understanding color. blenderguru.com. >>
  • Villalobos, L.(2003). Cinema de animação: Animação Portuguesa. Amordeperdição.pt. >>